I hope someone can help me improve my ramp deck.
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It's a little bit harder to interact with, but a little worse in a long game. These can hit creatures, walkers, and face if we need some burn.Īlso considering whether I'd prefer 2x Blighted Gorge to 2x Foundry of the Consuls. We're not really an instant speed deck, so sorcery speed removal is fine. Mill seems to be on the decline, and I've been feeling the lack of removal. Untapping into Pia getting to nullify two blockers off your lands is just mean.ġx Nissa, Vastwood Seer / Nissa, Sage Animistġx Arlinn Kord / Arlinn, Embraced by the Moon Also, Pia Nalaar is a house, and we definitely want both copies.Īdditionally, swapping Westvale Abbey for the second Foundry of the Consuls we're big enough on artifact synergies that it's definitely worth more. The lack of ability to hold up both Harnessed Lightning and Grapple with the Past at the same time was the most noticeable cost, and I don't think that's worth the extra mana. I didn't miss grapple as much as I thought I might, though I did miss Thopter Engineer a few times. Voltaic Brawler felt great, though - and having more early game interaction was nice. It's not a good blocker, and +3 haste damage is less than any of our other haste payoffs offer the turn we're trying to kill. Ran a couple games - Akoum Firebird feels bad. I'd need to test more to see what I think of the tradeoff. It also lets Oath of Nissa hit 52/59 cards in the deck, which is real close to a 1-mana Anticipate with upside. These changes significantly increase the early game power level, at the cost of some lategame flexibility. But I have been looking for a breaker against Esper Control, and it does fit the bill - they're basically digging to 2x Anguished Unmaking or Archangel Avacyn. Where Akoum is the card I'm least sure about. My tentative response to your suggestions would be: Either way, he won't be winning you those games. Most of the games that are going long enough that he'd be powerful are the same games your opponent is casting counterspells or Ulamog. Greenwarden was in the deck before, but he just doesn't line up right for the meta. Our lack of 1-mana plays does lead to trouble casting two spells in a turn. And you're right that if we're mostly using Grapple as a Cantrip, Oath is much better in the early game (though still worse in the late game). Just recurring Akoum every turn with landfall isn't a terrible gameplan. Akoum is really bad against aggro - and not great in the midrange mirror - but it's nasty against control, because most control decks don't play any ways to exile something if you aren't casting it.
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Oath of Nissa and Akoum Firebird are both good ideas, and they definitely fall within the range of this deck.